Josh

hughes

VIDEO CONTENT/GAME CONTENT

 
 

about me.

Hey there!

I'm a UK-based video editor and game designer with experience on a variety of video-games, feature films and commercials throughout the entertainment industry.

My work usually involves video editing, motion graphics, visual effects and sound design, as well as an eye for cinematography to capture scenes in game engines.

 

If you're interested in what I do, feel free to check out some of my work below.
 

videos

CLIENTS

showreel
Showreel
Editor
ADVERTISEMENts
Momentum Adventure: Founder (2016)
Editor
GAMES
The Catch: Carp & Coarse Announce Trailer (2020)
Editor and Cinematics
feature films
House of Salem (2016) 
ASSISTANT EDITOR ON FILM

solo-developed

games

archimedes
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An indie-game I solo-developed in 6 months, from conception to completion. It launched on Steam to positive critical acclaim and a small but committed fan-base.

Created in Construct 2, the development took me through a wide variety of programs to not only develop the game, but create the visuals, design the soundtrack, play-test, and market the final product.

THE BASILISK
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A pseudo-sequel to Archimedes, this was developed in 7 months with help from a few friends and family.

Created simply to carry on the narrative from the previous game, this was a much bigger challenge, involving a complex soundtrack composed by myself and two others, a blend of multiple genres all within the confines of the in-game world, and the integration of voice actors through a multiple-choice narrative.

 

CONTACT.